Special Effects with the Drawbars
From the Hammond "Spinet Organ Playing Guide"
- Xylophones
- Wood: 00 0800 600
- Metal: 00 0880 008.
- Percussion: Normal, Fast, Second. Vibrato: off.
- Calliope
- 00 8000 000 (Accompaniment 0603 0000 [on a spinet lower manual - equivalent to 00 0603 000 on the upper manual (or a B-3)]). Vibrato: Chorus and Small.
- Marimba
- Trill upper manual 00 8000 000. Sustain lower manual 5000 0000.
- Door Chime
- 00 6200 000. Strike Eb to Middle C. Percussion: Normal, Slow, Second. Vibrato: off.
- Piccolo
- 00 0008 000. Vibrato: Small. Play near high C.
- Dog Bark
- 08 8000 000. Play C, C#, D above middle C. Percussion: on.
- Banjo
- 00 3688 870. Play fast rolled chords low on keyboard. Vibrato: Small.
- Grandfather's Clock
- 30 2000 000. Strike lower B-F. Vibrato: off; Percussion: on.
- Tugboat
- Lower manual: 8500 0001. Play lowest F-F#-G. Vibrato: small.
- Harp
- 00 5210 202. Play fast arpeggios.
- Sleigh Bells
- 00 0888 888. Handfull high on keyboard. Percussion: on Normal.
More
- Bagpipes
- U - 00 2378 843
- L - 03 3333 330 (Drone)
- Vibrato: Chorus
- Play drone high on lower manual (C and G if in key of C)
- Train Whistle (Steam Engine)
- 88 8888 766
- Turn organ off, then back on rapidly. Then quickly play the root position of the Fm chord in the second octave above middle C intermittently.
- Violin
- 024 444 200
- Full reverb, tremolo & vibrato. Play high on upper manual.
- Wind
- 80 0000 002 or 00 8002 352
- Full vibrato, reverb & tremolo. Start low on lower manual and, using the palm and the fingers to cover as many keys as possible, work the hand up and down the keyboard.
- String Bass
- 80 8400 000
- Played in a walking bass pattern low on console keyboard. "Used by many jazz artists. (See also StandardJazzRegistrations.)
- Birds
- 00 8040 000 (Seagulls)
- 00 8000 000 (Seagulls)
- 08 8000 880 (Crows)
- Full vibrato and reverb. Play highest F - C - B - Bb rapidly.
- Bongos
- 00 8040 000
- Slap keys with fingertips. Full reverb.
- Calliope
- 00 0800 080 (Same for left hand)
- No vibrato, and full reverb. Turning organ off and on will add effect.
- Clavets
- 00 8020 000
- Full reverb. Play highest two notes on keyboard as in bongo method.
- Diapason
- 84 8877 665 Vibrato: off
- Diesel Horn
- 88 8800 000
- Play C - Eb - Gb above middle C.
- Diesel Engine
- 88 0000 000
- No vibrato and full reverb. Hold lowest three notes on keyboard.
- French Horn
- 00 8660 000 Vibrato: off
- Oboe
- 05 6780 000 Vibrato: off
- Steel Guitar
- 00 8888 800 Vibrato: off
- Hawaiian Guitar
- 00 8888 800 Vibrato: full
- Turn on and off while playing chords.
- Thunder
- 88 8888 000 Vibrato: full, Reverb: full
- After initial crash played low on keyboard, diminish last three drawbars to zero.
Special Effects with the Presets
Hold the C cancel key with the little finger of the left hand and rapidly trill a pair of preset keys. The cancel key will keep the mechanical latch from holding the presets as they are trilled. Try to play this cleanly as having two preset keys closed on the buses at the same time makes for some awful noises... I wish I could remember who used this technique. It may have been on one of EthelSmiths recordings.
Special Effects with the Start and Run Switches
You can use the Start and Run Switches to "bend" a note. If you turn off the the Run switch briefly, the synchronous motor starts to slow and the pitch drops. If you hold the switch off too long, the synchronous motor can stall. To "bend" the note up, turn on the Start switch (note that this can chew up the start gearing a little). One of the most famous uses of this technique is at the very end of Santana's Everything's Coming Our Way. You can easily hear ?GreggRolie off-speed the organ at 3:04. The pitch drops as Gregg turns off the RunSwitch to the start motor. This drops the tone generator's speed and drops the pitch. At 3:05 he turns the RunSwitch on and perhaps just a touch of ?StartSwitch and you'll hear the tone surge slightly over pitch and then drops back into synch right as the song ends. It is not a good idea to hold the Start switch on too long! It is going to heat up the synchronous motor and the start motor.
I don't know why you'd want to do this, but it is possible to synchronize the synchronous motor at 600RPM instead of 1200RPM. Sometimes people do this by accident if they flip the Run switch on too early in the start sequence. It makes for some interesting noises from the ToneGenerator...
See NonharmonicOvertones for additional registration resources.
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